Overblog
Edit post Seguir este blog Administration + Create my blog
23 mayo 2011 1 23 /05 /mayo /2011 23:51

Help capture Somali pirates. The U.S. Navy will launch this month its first war game with online multiplayer for new military strategies.

 

Ayude a matar africanos !!! Ya se inscribieron miles de cibernautas interesados en aportar nuevas ideas a partir de sus jugadas.
 
.
 
El MMOWGLI puede ser la oportunidad de su vida. “Está diseñado para producir ideas y posibles soluciones a uno de nuestros problemas y desafíos más difíciles de EEUU”, indicó Lawrence Schuette, director de innovación de la oficina yanqui de investigación naval.
 
 
MMOWGLI = “juego bélico con multijugadores en línea en aprovechamiento amplio de internet”.
 
 
El juego tendrá tres rondas durante tres semanas. En una primera instancia, los jugadores se enfrentarán a un escenario de piratería y se les pedirán soluciones breves, al estilo de un comentario en Twitter. En la segunda parte, hay más escenarios a los que los jugadores deberán enfrentarse y luego, en la tercera, los cibernautas serán agrupados en equipos y tendrán que idear un “plan de acción” más detallado. 
 
—————
 
Estados Unidos recluta videojugadores para combatir a piratas africanos

//

//

 

18-05-11 | Tecnología – La Marina de EEUU lanzará este mes su primer juego bélico con multijugadores en línea para obtener nuevas estrategias militares. Ya se inscribieron miles de cibernautas interesados en aportar nuevas ideas a partir de sus jugadas.


 

La oficina de investigación naval decidió recurrir a fanáticos de los videojuegos con el objetivo de desarrollar estrategias militares, e invitó a los interesados a unirse a un juego en línea contra piratas somalíes que secuestran barcos comerciales.

El juego “está diseñado para producir ideas y posibles soluciones a uno de nuestros problemas y desafíos más difíciles”, indicó Lawrence Schuette, director de innovación de la oficina de investigación naval.   ”La piratería en el cuerno de África es un problema persistente. Por ello, elegimos este tema para el escenario piloto“, añadió.  

Al proyecto se “reclutaron” más de 9,000 gamers, una cifra considerablemente superior a los mil alistados que esperaban. Los creadores del juego -Institute For the Future, un grupo sin fines de lucro con sede en Palo Alto-  mantienen, por el momento, en secreto los detalles precisos de los escenarios de la aplicación bélica.

Al perfecto estilo del Pentágono, la plataforma de videojuego tiene un nombre difícil de recordar: “juego bélico con multijugadores en línea en aprovechamiento amplio de internet”, o MMOWGLI ( por sus siglas en inglés).

El juego tendrá tres rondas durante tres semanas. En una primera instancia, los jugadores se enfrentarán a un escenario de piratería y se les pedirán soluciones breves, al estilo de un comentario en Twitter. En la segunda parte, hay más escenarios a los que los jugadores deberán enfrentarse y luego, en la tercera, los cibernautas serán agrupados en equipos y tendrán que idear un “plan de acción” más detallado. 

Fuente: AFP
———————————-

 


Garth Jensen is currently the Director of Innovation at the Carderock Division, Naval Surface Warfare Center. Garth was previously an Office of Naval Research Science Advisor at the Pentagon.

 

mmowgli is both the coolest project I have ever worked on and the hardest to describe in words, but here it goes: mmowgli is an experiment in generating collective intelligence and a pilot project being developed by the Office of Naval Research.

.

 
 
MMOWGLI: An Experiment in Generating Collective Intelligence

Subido por el 28/04/2011

This video was originally shared on the Armed with Science blog: http://go.usa.gov/bB9.

Beyond that, mmowgli is ultimately the answer to a few questions, ones that haunted me every day during my tour as a Science Advisor at the Pentagon: why did I experience such a disconnect between technologists and “innovators,” on one hand, and warfighters and end users on the other? Why didn’t “game changing innovations” generate more enthusiasm from those who were “in the game?” And what was I doing to make it better?

As my Pentagon tour drew to a close, these questions nagged at me and morphed into a thousand others: What if we took a heavy, formal approach, and made it lighter and more of a continuous conversation instead of a blueprint? What if you didn’t need a fully formed idea to make a contribution? What if ideas, even half-formed ones, could meet up in space and recombine with other ideas to form new ones? What if this conversation engaged more stakeholders and tolerated more excursions? Finally, what if this conversation became so rich and compelling that, instead of truncating the debate, it actually enlarged the universe of possibilities?

mmowgli: massively.multiplayer.online.wargame.leveraging.the internet.
mmowgli screenshot

 

A pivotal moment occurred as these questions were swirling around in my head. I attended a speech by Marina Gorbis, Executive Director of The Institute for the Future. What she presented became the kernel of an idea that grew into mmowgli. Marina showed me a world where Alternate Reality Games were being used to engage the imaginations of thousands players to harness fresh insights; where Massive Multiplayer Forecasting Games were redefining how we look at technology horizons; where companies like IBM were using Innovation Jams to create value across their entire workforce and with their stakeholders; and where the notion of innovation as a social phenomenon was moving to the fore.

From there, it was a short leap for me to connect the dots between Marina’s world and my own struggles with innovation — mmowgli was born. In reality, it wasn’t quite that easy. We’ve had to persist through all of the typical hurdles associated with any first of its kind innovation. But, now that we’re almost there, we’ve got a really engaging game in store, and I’m excited about the launch.

mmowgli goes live in just a few weeks. You can register for the game at http://mmowgli.nps.edu/mmowgli. I’m looking forward to meeting you online during the game.

mmowgli: massively.multiplayer.online.wargame.leveraging.the internet.

-

The Massively Multiplayer Online US Navy Game

May 12th, 2011 Greg Caswell
mmowgliDo you have an idea about how to deal with the piracy in the Gulf of Aden? Well, starting next Monday, the US Navy would like to hear it and put it up for a vote in front of the whole Internet. The game is called MMOWGLI, (Massive Multiplayer Online War Game Leveraging the Internet) and as an interview with Wired’s Danger Room reports, the designers–the US Navy working with the nonprofit Institute for the Future–hope to use it to discover if a crowd-sourced solution can indeed come up with innovative, insightful answers. “‘We want to test this proposition: can you get a crowd to provide you with good information?’ Larry Schuette, the director for innovation atthe Office of Naval Research. Danger Room asks, ‘Is the wisdom of the crowd really that wise?’”

 

The game opens by presenting a situation, and asking users to write a twitter-sized response. The best responses are voted on by the other users, who can also add, challenge, or complicate the ideas. Subsequent rounds cut out lower-ranked ideas while allowing winning ones to continue forward, hopefully resulting several weeks later with a few winning, collaborative, well-thought-out proposals.

MMOWGLI Gameplay via Wired Magazine

The real thrust of this game is not to actually solve the issue of Somali pirates, but as a kind of proof-of-concept of the crowdsourcing platform. The platform itself will work regardless of the initial question, so the same approach could be used on any number of thorny issues. As Danger Room reports, “The MMOWGLI software is ‘scenario agnostic,’ says Peter Vietti, a spokesman for the Office of Naval Research. ‘It can be used to tackle other tough challenges. What if the next scenario was the future of Navy spending, and how we respond to significant budget cuts across the Department of the Navy?’”

It is an interesting experiment. Can gamification elements work to solve real world war games? Will the teeming masses of the Internet end up with more insight than the United States Navy’s trained analysts? Will the problems of any group decision–groupthink, confirmation bias, ego-based political monologues–be alleviated or exacerbated by making it a massively multiplayer exercise? The Navy will hopefully know soon, and you could be part of the process. There is still time to sign up, no shipping oversees required.

Check out the article on Wired for full coverage: “Navy Crowdsources Pirate Fight To Online Gamers

http://www.blisteredthumbs.net/wp-content/uploads/2011/05/somali_pirates.jpg

social networking tools.

 

300 × 221 – 22 k - jpg
paxsims.wordpress.com
U.S. Navy turns

 

300 × 225 – 9 k - jpg
gcaptain.com
The project, named MMOWGLI

 

254 × 199 – 11 k - jpg
virtualnews…
Somali pirates, Navy, Internet

 

304 × 165 – 11 k - aspx
newsmax.com

Compartir este post

Repost0

Comentarios

Présenta

  • : cinabrio blog
  • : Ecología y sostenibilidad socioambiental, énfasis en conservación de ríos y ecosistemas, denuncia de impacto de megaproyectos. Todo esto es indesligable de la política y por ello esta también se observa. Ecology, social and environmental sustainability, emphasis on conservation of rivers and ecosystems, denounces impact of megaprojects. All this is inseparable from politics, for it, the politics is also evaluated.
  • Contacto

Perfil

  • Malcolm Allison H malcolm.mallison@gmail.com
  • Biólogo desde hace más de treinta años, desde la época en que aún los biólogos no eran empleados de los abogados ambientalistas. Actualmente preocupado …alarmado en realidad, por el LESIVO TRATADO DE(DES)INTEGRACIÓN ENERGÉTICA CON BRASIL
  • Biólogo desde hace más de treinta años, desde la época en que aún los biólogos no eran empleados de los abogados ambientalistas. Actualmente preocupado …alarmado en realidad, por el LESIVO TRATADO DE(DES)INTEGRACIÓN ENERGÉTICA CON BRASIL

Recherche

Liens